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Ananta

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What the sources said

Global score70 / 100from 2 sources

How is this score calculated?

The global score counts every source that has published a review of this game.

When a source gave its own numeric score, that score wins over its verdict when this score is calculated: it is normalised to a 0-100 scale first, so a 7/10 counts as 70. Without one, the number for its verdict from the table below is used instead.

What each verdict is worth

  • Must play: 100
  • Recommended: 85
  • Recommended with reservations: 70
  • Only for fans: 45
  • Not recommended: 20

This table is app configuration, and it can be adjusted.

A source that has reviewed this game more than once still counts once: its reviews are averaged together before entering the global score.

Not having a score is not the same as scoring zero: it means there is no review counting towards it yet.

Only the sources we have a review from are listed. A source missing here is one we have no review from for this game — not proof that it said nothing about it, and not a verdict against it.

Where the sources agree, and where they don't

They agree on

  • CombatAll 2 sources criticise it
  • LengthAll 2 sources praise it

They disagree on

  • MonetisationGameSpot praises it and criticises it · Vandal praises it

What the sources say

What they praise most

  • LengthDiscovery-driven gameplay should keep players engaged through dozens of hours of character encounters and environmental exploration.GameSpotat 6:22
  • MonetisationCharacters are earned through story progression rather than gacha systems, avoiding predatory monetization practices.GameSpotat 6:50

What they criticise

  • CombatCombat encounters rely too heavily on telegraphed attack cues, making fights feel simplistic and lacking depth.GameSpotat 3:51
  • MonetisationUncertainty whether the non-predatory monetization philosophy will persist beyond launch as the game evolves.GameSpotat 7:00
  1. GameSpot

    We could not check this video for community-marked advertising segments.5,720,000 subscribers
    Recommended with reservationsReviewed in English
    With these reservations
    Long-term engagement success depends on continuous post-launch content expansion; the novelty-focused design risks losing players if fresh updates don't sustain the ambitious scope.

    Combat

    • CriticismCombat encounters rely too heavily on telegraphed attack cues, making fights feel simplistic and lacking depth.at 3:51

    Story

    • PraiseBuilding influence to save a fallen organization creates a unique narrative hook that differentiates it from typical open-world games.at 1:26
    • PraiseStory missions showcase varied design combining stealth, underwater traversal, and environmental platforming challenges.at 5:23

    Difficulty

    • PraiseStealth sections achieve good difficulty balance between reasonable challenge and avoiding frustration.at 5:06

    Length

    • PraiseDiscovery-driven gameplay should keep players engaged through dozens of hours of character encounters and environmental exploration.at 6:22

    Monetisation

    • PraiseCharacters are earned through story progression rather than gacha systems, avoiding predatory monetization practices.at 6:50
    • CriticismUncertainty whether the non-predatory monetization philosophy will persist beyond launch as the game evolves.at 7:00
    Open the original review
  2. Vandal

    We could not check this video for community-marked advertising segments.3,410,000 subscribers
    Recommended with reservationsReviewed in Spanish
    With these reservations
    El combate tiene un ritmo lento, el mundo principal carece de dinamismo pese a su tamaño, y la dirección artística resulta genérica.

    Combat

    • CriticismLa acción transcurre lenta e incómoda, probablemente porque el juego está optimizado para pantallas táctiles.at 0:36

    Performance

    • PraiseCinemáticas visualmente impresionantes con un estilo anime expresivo y exagerado.at 0:32

    Length

    • PraiseAmplia cantidad de contenido distribuido en dos enormes mundos abiertos para explorar.at 0:08

    Monetisation

    • PraiseAcceso completamente gratuito a personajes y tramas principales, solo pagos opcionales por cosméticos.at 0:26
    Open the original review

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Where to play it

The catalogue does not list a store for this game yet.

Full description and technical details

Take on the role of an elite Agent within the A.C.D. (Anti-Chaos Directorate) embarking on an exhilarating adventure through a world that breaks all the rules. Meet a variety of interesting characters, jump into exciting combat, solve challenges and safeguard the balance by overcoming threats to humanity, all while enjoying unparalleled freedom to traverse and discover Nova City on a journey to find out who you really are.

  • Release date:2027-01-15
  • Studio:Naked Rain
  • Genres:Role-playing (RPG), Adventure
  • Platforms:Android, PC (Microsoft Windows), iOS, PlayStation 5